- When exactly will the esports event take place?
- Can I track the progress?
- How will I know when the event will take place?
- Why does the esports event happen two weeks after the counter reaches 100,000 (one hundred thousand)?
- Why does the event have to be on a Saturday at 13:00 UTC?
- How will the event actually work? Is the map that big?
- If all players are not visible on the map, how do we know who wins?
- Can anyone in the world participate?
- Can I play as a team?
- Will I be at a disadvantage if I play solo?
- What exactly do we need to do in the event?
- Is there a chapter II as well?
The esports event will take place once a certain number of players register for the event.
Yes, a counter is available on the landing page of this website so you can easily keep track. The counter is updated every Saturday.
Join the Ready-Player-Go! community. Follow us on our official social media channels or visit this website for the announcement.
Since it’s impossible to know exactly when the total registrations will be reached, we allow a two-week window before the esports event. This ensures that players who have just bought the game, have enough time to complete the game and register. This also gives players who registered earlier to comeback and familiarise again with the map in preparation for the esports event.
Since this is a global esports event, scheduling it on a Saturday ensures that all registered players can participate on a weekend. Depending on their time zone, some players will be playing on Saturday, while for others it will be already Sunday.
The map covers around 36 sq. km. People will log into the servers, but they will not see each other. This type of esports event wouldn’t work if every player's character were replicated on everyone else’s computer.
Current technology or infrastructure cannot support that scale. Even if it were possible, having even just 100 people trying to go through a single door will make the experience a complete disaster. We also need to consider fairness, some players could only login to the esports event to simply disrupt others by blocking progress, cheat or annoy others instead of trying to win the game. They could cheat by just following others and they could annoy players by just bumping on each other for the duration of the event, which would spoil the experience.
As someone who enjoys online racing simulators, I have seen how disruptive behaviour, like waiting around a bend just to crash into others, can ruin the game for everyone.
Finally, and most importantly, all players need to start at the exact same location to ensure equal opportunity. If players were spawned in different places, some players would have an unfair advantage, turning this esports event into a game of chance rather than one of skill.
Current technology or infrastructure cannot support that scale. Even if it were possible, having even just 100 people trying to go through a single door will make the experience a complete disaster. We also need to consider fairness, some players could only login to the esports event to simply disrupt others by blocking progress, cheat or annoy others instead of trying to win the game. They could cheat by just following others and they could annoy players by just bumping on each other for the duration of the event, which would spoil the experience.
As someone who enjoys online racing simulators, I have seen how disruptive behaviour, like waiting around a bend just to crash into others, can ruin the game for everyone.
Finally, and most importantly, all players need to start at the exact same location to ensure equal opportunity. If players were spawned in different places, some players would have an unfair advantage, turning this esports event into a game of chance rather than one of skill.
Even though you cannot see the other players, the network of servers tracks everyone’s actions in real time. It knows where you are, what you are doing, and what every other player is doing. A good comparison, online racing games; during qualification everyone is on the same track but you don’t see the other cars in real time, but at the end of qualification, everyone gets to know their final position on the grid. This esports event works in a similar way, the servers process the results, and positions are determined fairly.
Yes, as long as you meet the eligibility requirements. Any legal adult can register to the esports event, or a minor aged 13 and above, registered by a parent and/or guardian. Every player must read, understand and accept the Terms & Conditions (T&Cs) of the event before registration, which are provided at the end of the game and on this website.
To receive prize money, the winner must have a valid bank or financial institution account that accepts wire transfers through the SWIFT network.
If the winner cannot receive funds this way, they will be disqualified, and the prize will go to the next eligible player as per T&Cs.
Most banks worldwide, including Australian banks (Ready-Player-Go! registered country) support SWIFT transfers. However, some countries have been banned from the SWIFT network. If your bank or financial institution is in one of those countries, you still can participate, as long as you comply with the all the other T&Cs, but you will not be able to win prize money.
To receive prize money, the winner must have a valid bank or financial institution account that accepts wire transfers through the SWIFT network.
If the winner cannot receive funds this way, they will be disqualified, and the prize will go to the next eligible player as per T&Cs.
Most banks worldwide, including Australian banks (Ready-Player-Go! registered country) support SWIFT transfers. However, some countries have been banned from the SWIFT network. If your bank or financial institution is in one of those countries, you still can participate, as long as you comply with the all the other T&Cs, but you will not be able to win prize money.
Yes, there are no restrictions on players working together. However, as stated in the T&Cs, the prize money will only be transferred to one account using the SWIFT network.
The event is designed so that tasks cannot be split between multiple players, meaning solo players and teams compete on equal footing.
Nice try! Play the game first and you’ll get a feel for what the esports event involves.
Yes. Chapter II, and a Chapter III, are also planned. For now, the focus is on making Chapter I a success.
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